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are any of the people I'm currently in the room with ones that said they wanted to beat me to death?". At a conference Quinn said, "I used to go to game events and feel like I was going home Now it's just like. Less than four months after Gamergate began, Quinn's record of threats she had received had grown 1,000-fold. Harassment of Gamergate targets was coordinated via Internet Relay Chat (IRC), spreading rapidly over imageboards and forums like 4chan and Reddit. Online attackers of Quinn at first used the label "Quinnspiracy", later adopting the hashtag "#Gamergate" after it was coined by the actor Adam Baldwin, whose nearly 190,000 Twitter followers helped the spread of the hashtag. Īfter Gjoni's blog post, Quinn and her family were subjected to a virulent and often misogynistic harassment campaign. A link to the blog that was posted to 4chan, where many users had previously been highly critical of Depression Quest, led to renewed attacks on Quinn.
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Nonetheless, as reported by The Daily Dot, gamers online used Gjoni's blog to accuse Quinn, without evidence, of trading sex for professional advancement. Grayson never actually reviewed any of Quinn's games, and his only Kotaku article mentioning her was published before their relationship began. Gjoni later said that he had "no evidence" of a sexual conflict of interest on Quinn's part. The blog falsely implied that Quinn received a favorable review of Depression Quest in exchange for her sexual relationship with Nathan Grayson, a reporter for the website Kotaku. Called "The Zoe Post", it was a lengthy, detailed account of their relationship and breakup that included copies of personal chat logs, emails, and text messages. The controversies and events that would come to be known as Gamergate began in 2014 as a personal attack on Quinn, incited by a blog post by Quinn's former boyfriend, Eron Gjoni.
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Game developer Zoë Quinn was the initial target of the harassment campaign She ultimately fled her house out of fear for her safety. Quinn documented the harassment she received and spoke openly to the media about it, which led to even more intense abuse against her, including the posting of her home address online. Quinn was subjected to several months of harassment after its release, including rape and death threats. The game received positive reviews in the gaming media, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed "political" intrusions into gamer culture.
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In 2013, Zoë Quinn, an independent game developer, released Depression Quest, a text-focused game designed to convey the experience of depression through a series of fictional scenarios, based in part on Quinn's own experience with the illness. 4 Social, cultural, and political impact.2.2 Efforts to affect public perceptions.Gamergate has been viewed as a precursor to the alt-right. Gamergate led figures both inside and outside the gaming industry to focus on methods of addressing online harassment, ways to minimize harm, and prevent similar events. Many supporters of Gamergate oppose the increasing influence of feminism on video game culture. Gamergate is described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. Gamergate supporters frequently denied that the harassment took place, falsely claiming it to be manufactured by the victims. Gamergaters created conspiracy theories falsely accusing Quinn of an unethical relationship with journalist Nathan Grayson, and more broadly alleging unethical collusion between the press and feminists, progressives, and social critics. Gamergate proponents ("Gamergaters") stated that they were a social movement, but lacked well-defined goals or a coherent message. The harassment campaign included doxing, threats of rape, and death threats. Beginning in August 2014, Gamergate targeted women in the video game industry-notably feminist media critic Anita Sarkeesian and game developers Zoë Quinn and Brianna Wu. Gamergate was a misogynistic online harassment campaign and a right-wing backlash against feminism and progressivism in video game culture.